As an event promoting to gather and openly discuss for global esports development, the 3rd Global Esports Executive Summit (GEES) was held in Busan, South Korea, gathering key stakeholders from 57 countries, 121 organizations (181 participants) on November 13th to 15th.
Four core agendas announced previously in August this year were discussed at GEES 2018. - ESPORTS GOVERNANCE - GAMING DISORDER - ESPORTS PROFIT MODEL - ESPORTS ADMINISTRATION
‘Esports Governance’ agenda was led by two keynote presentations from both RIOT GAMES (publisher perspective), and CTESA (esports national federation perspective, Chinese Taipei Esports Association), portraying both opinions of the public and private sectors of esports, followed by a panel representing both esports and sports world to discuss on ‘collaboration for esports ecosystem development’.
GEES 2018 this year also introduced a new section, ‘Esports Academic Seminar’, which is a pillar of the Global Esports R&D Center of IESF. As a new initiative to promote esports researches to enhance and support the esports industry development momentum, 4 different researches were presented to the delegates of GEES.
(Related article of Global Esports R&D Center: https://www.ie-sf.org/news/iesf-launches-global-esports-rdcentre-for-further-esports-development/)
Upcoming 4th GEES will once again be held in Busan in 2019 to continuously promote dialogues between sports and esports and reach consensus for promising direction toward a better Esports world.
More detailed information can be found the official 2018 GEES website (https://iesf.rsportz.com/).
■ AGENDA - SPEAKER information